Materials list
Here is the list of all materials available in nGENE Tech. Please note that some of the internal materials (like light or shadows related) are not included in this list. Also materials sharing same shaders (like normalMap and crate) but having different parameters are not listed below. The materials from the list are situated in the default.lib material library provided with nGENE Tech.
Name | Description | Stage | Parameters |
---|---|---|---|
noPost | A simple material - only diffuse colour information (no normals) | Scene | |
normalMap | Normal mapping material | Scene | |
parallaxMap | Parallax mapping material | Scene | |
parallaxOcclusionMap | Parallax occlusion mapping | Scene | |
terrain | Terrain material | Scene | |
fur | Fur material using shells technique | Scene | |
antialias | Antialiasing post-processing material | Post | |
blackAndWhite | Black and white post-processing material | Post | |
bleach | Bleach post-processing material | Post | |
bloom | Bloom post-processing material | Post | |
coolify | Makes colours of the scene cooler | Post | |
depthOfField | Depth-of-Field post-processing material | Post | |
distanceHeatHaze | Heat haze material | Post | |
dotCel | Cartoon style material | Post | |
edgeDetection | Detects edges of the scene | Post | |
fog | Fog post-processing material | Post | |
glow | Glow post-processing material | Post | |
grading_high_contrast | Enhances contrast of the scene | Post | |
grading_invert | Inverts colours of the scene | Post | |
grading_low_contrast | Decreases contrast of the scene | Post | |
grading_orange_and_teal | Applies orange & teal effect to the scene | Post | |
inverse | Inverts colours of the scene | Post | |
lightning | Material used by lightnings | Post | |
monochrome | Changes the scene to have only two colours | Post | |
makeTiles | Pixelizes the input scene to imitate low resolution graphics or tiles | Post | |
nightVisionDevice | Adds night vision device effect to the scene | Post | |
oldMovie | Scene have old movie look | Post | |
orwig | Orwig effect | Post | |
pencilStroke | The scene looks like drawn with a pencil | Post | |
radialBlur | Radial blur effect | Post | |
saturation | Changes saturation of colour of the scene | Post | |
selectiveColouring | Applies black and white to the scene but leaves some colours | Post | |
sepia | Changes the scene to have sepia look | Post | |
sobelFilter | Sobel filter post-processing material | Post | |
ssao | Screen Space Ambient Occlusion | Post | |
thermalVision | Thermal vision effect (warm areas have warmer colour) | Post | |
vintageLook | Gives scene vintage look (washed out colours) | Post | |
warmify | Makes colours of the scene warmer | Post | |
water | Water material | Post | |
waterColor | The scene looks like a water colour paining | Post |