List All Pages
Our applications so far were boring in terms that no user interaction was possible. We displayed something but we couldn't even move the camera to look at scene at different angle. In this tutorial...
As you got familiar with the basics of the basics, it's now time to dwelve deeper into the nGENE and use other nodes types as well. In this tutorial we will add a few lights and load meshes from...
As you might remember, in tutorial 1.3 we created an application in which we could go through the floor and the sculpture. It's a rather serious issue and it's time to see how to have it properly...
In tutorial 1.4 you've seen how to control application through user input. It is not the only way of controlling your apps though. In the last few years a lot of attention received another one -...
Available blending modes and integer value associated with them are listed below: BLEND_ZERO = 1, BLEND_ONE = 2, BLEND_SRCCOLOR = 3, BLEND_INVSRCCOLOR = 4, BLEND_SRCALPHA = 5, BLEND_INVSRCALPHA =...
As nGENE Tech is in the early development stage, it for sure contains several bugs. Many things should be done other way. I'm pretty aware of that. However, it may still be you will find a bug I...
I'm 22yrs old software developer from Poland mainly focused on engines, graphics and game programming. For a short period I was working in the industry but I soon left due to some reasons. I was...
Here goes users added content. Name Description File Author Optimized Preetham Haze Heavily optimized version of Preetham haze shader download Thomas Enzenebner "Enzi"
So you are up and running? Fine. As you will soon see creating your first scene will be fairly easy task. It is all due to nGENE architecture (about which you will learn throughout the tutorial)...
In this tutorial we will get the very basics of the particle systems. The code in this tutorial is based on the code from tutorial 1.5 so I recommend reading it before going any further. Particle...
Here you can download various nGENE Tech demos and games made by the nGENE Team. All demos require nGENE default material set and all binaries - get it here. These applications present different...
This is one of a few tutorials in which no coding is done. However understanding topics covered here is essential to use nGENE Tech in a proper and efficient way. We will focus on the material...
nGENE Tech Class Reference - class reference generated using Doxygen
Most up to date release possible is available in the SVN repository: http://svn2.assembla.com/svn/ngene If you do not intend to modify nGENE Tech source or you want to run demos only, it is...
List of available drawing order values are listed below: pre - pre-processing material scene - regular material post - post-processing material
Various effects/techniques from nGENE Tech Demos or tests.
I often claim that nGENE Tech is easy to extend. In this tutorial we will look at how to create new camera class (CameraFirstPersonSliding) which will be created the very same way it was done with...
There are no projects using nGENE yet. Be the first one to use it!
Available fill modes are listed below: point - only vertices are rendered wireframe - objects are rendered as wireframe solid - regular textured rendering
Gallery Featured projects Effects Miscellaneous Videos
If you are allowed to edit pages in this Site, simply click on edit button at the bottom of the page. This will open an editor. To create a link to a new page, use syntax: [[[new page name]]] or...
Due to WIP nature of nGENE Tech current version should be downloaded from SVN. To do this: Download Tortoise SVN. It is subversion client for Windows. Actually any other client will do. Install...
Please change this page according to your policy (configure first using Site Manager) and remove this note. Who can join? You can write here who can become a member of this site. Join! So you...
One of the real strengths of nGENE Tech is its capability of rendering realistic outdoors. So far we were concerned with simple scenes. But now we're going to create nicely looking landscapes...
nGENE is completely free of charge no matter for commercial or non-commercial purposes. However it is not guaranteed that future releases will be free of charge as well. Here is current license...
Miscellaneous images
Współczesny karabin Stół drewniany Krzesło Szafa Świeczka na podstawce Wazy/wazony Drzwi drewniane jedno- i dwuskrzydłowe bez framug. Rośliny w donicach Rzeźba Model...
/* TABS */ .yui-navset .yui-nav a, .yui-navset .yui-navset-top .yui-nav a { background-color:#d8d8d8; background-image:...
Welcome to nGENE Tech, free 3D game engine, homepage. To learn more about the engine read What is nGene page where some of the core features are listed. To get it, go to the downloads. Also visit...
nGENE Tech 0.1 Demo (better quality video is available here) Clouds demo Simple scene with prefabs and particles
Current version does not support plug-ins development.
I introduced post-processing materials in section 1.7 of this tutorial. However, description was very brief whereas post-processing should be treated as an important sub-system of the material...
Features already implemented are crossed out, those on which I'm currently working are in italics: + Version 0.1 - Version 0.1 current...
In this tutorial we will make use of nGENE built-in GUI to allow user to change materials of statue on run-time and change some other things.
Installing dependencies First and foremost you will need several external libraries installed on your PC. These include: FastDelegate which you can get here. PhysX (version 2.8.1 or newer) which...
Home What is nGENE Download Documentation Tutorials Gallery Forum Bugs and Issues Sitemap Site Manager Page tags Add a new page edit this panel //
Members: Moderators Admins
Official toolset can be downloaded here. Here are some screenshots from it:
nGENE Tech engine comes with WYSIWYG editor. This way it is much easier to create game levels. Basic levels, including visual design and physics, can be created in several minutes. Layout...
nGENE home what is nGENE roadmap download nGENE tools plug-ins contributions demos and games documentation documentation tutorials gallery featured...
Tutorials How to get nGENE Tech Setting up Visual Studio Basic topics Creating first scene A more complicated example Adding user input Setting up user interface (DRAFT) Basic physics Basic...
Joints are an important feature of every physics engine and of course PhysX with which nGENE Tech is integrated offers them. There are many kinds of joints so it is hard to generalize their purpose...
The most recent nGENE Tech video. Older ones can be watched here. Recent videos Effects Older videos new nGENE Tech Toolset trailer: nGENE Tech Toolset trailer: nGENE Tech...
According to Wikipedia, the world largest wiki site: A Wiki ([ˈwiː.kiː] <wee-kee> or [ˈwɪ.kiː] <wick-ey>) is a type of website that allows users to add, remove, or otherwise edit...
nGENE Tech is a flexible object-oriented 3D game engine written in C++. Currently it is completely free to use. Remember that it is still work in progress so it might be not yet suitable for your...
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License