I tried your suggestions, but it didn't fix the problem.
But I think I know where it crashes. So first, here is what I did to be able to debug the Samples:
I removed all DX10 related files by setting some #ifdef around the DX10 using files.
Then I removed the lib and dll files from the project settings. After building the lib, framework and samples in debug mode I finally was able to debug the sample without the disturbing d3d19.dll missing message.
By stepping through the code I figured out there seems to be a problem with the lua system.
It crashes here:
void ScriptSystemLua::init()
{
m_pLuaVM = lua_open(); // this call failes
The Message is
Unhandled exception at 0x7d4e237e in FurryBunny_VS_9.exe: 0xC06D007E: Module not found.
Might it be a problem that the lua51.dll is loaded after a delay?