i discovered this project some times ago, and i am very happy to see that it still alive, maintained and on the track :)
now i have some questions :
- is there any paging mechanism for terrain that allow very large terrains for flight sim apps applications types ?
- what is the meshes format used by the engine and is there any way to export from blender ?
- is there a tree/grass support in the engine/editor that allow to make regions of vegetation for example ?
- any plan to add volumetric clouds system ?
btw i will play with the sdk and toolset tonight and comeback very soon
thanks and good day ?