During engine initilisation, the function SettingsWindowWin32::createWindow() is logging an error and returning false, which causes the app to quit prematurely. I've posted more details and the relevant files in a ticket in the bug report section.
Oh, and this is just while I'm trying to make my own version of tutorial 1-2.
Hmmm, looking more closely at the provided version of tutorial 1-2, it looks to me like the window that the function is attempting to create is the one that has the options for resolution, vsync etc. So I think the reason the function is failing is because it can't find the texture files it needs to display that window? Exactly which files do I need to copy and where should I put them relative to my project files? I guess I could just create my projects in the same place as the tutorials/samples, but I'd rather not do that if I don't have to.
The easiest way to go now is to copy resource file in to your project folder (FrameworkWin32.rc) and also put there Logo.bmp. Of course you have to ensure then that the contents of the resource file is valid i.e. it really uses your newly copied logo texture. However, I'm fixing it right now.
// EDIT: of course after pasting resource file into your project folder you have to remove old one from visual studio and add your newly pasted.






