Both pre-built tutorials 1_1 and 1_2 crash on my computer:
nGENE Tech logging system started...
EVENT: Initializing utilities in nGENE::Engine::InitUtilities in .\Engine.cpp at line 81
GAME MESSAGE: CPU Vendor is: GenuineIntel in nGENE::Engine::InitCPU in .\Engine.cpp at line 94
GAME MESSAGE: SIMD supported in nGENE::Engine::InitCPU in .\Engine.cpp at line 100
EVENT: Initializing renderer in nGENE::Engine::InitRenderer in .\Engine.cpp at line 136
EVENT: Initializing scene manager in nGENE::Engine::InitRenderer in .\Engine.cpp at line 149
EVENT: Initializing physics: Ageia PhysX engine in nGENE::Engine::InitPhysics in .\Engine.cpp at line 157
EVENT: Initializing input in nGENE::Engine::InitUI in .\Engine.cpp at line 113
EVENT: Initializing user interface in nGENE::Engine::InitUI in .\Engine.cpp at line 127
EVENT: Creating texture: BackBuffer in nGENE::TextureManager::createTexture in .\TextureManager.cpp at line 47
EVENT: Loading material library file: default.lib in nGENE::MaterialManager::createLibraryFromFile in .\MaterialManager.cpp at line 61
EVENT: Creating texture: diffuse in nGENE::TextureManager::createTexture in .\TextureManager.cpp at line 47
EVENT: Creating texture: normal in nGENE::TextureManager::createTexture in .\TextureManager.cpp at line 47
EVENT: Creating texture: position in nGENE::TextureManager::createTexture in .\TextureManager.cpp at line 47
EVENT: Creating new shader: diffuse.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating new shader: diffuse.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Loading texture file: test2.dds in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Loading texture file: rock.dds in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Loading texture file: rock_bump.dds in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Creating new shader: normal_map.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: normal_map.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Loading texture file: water.jpg in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Loading texture file: water_bump.png in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Creating new shader: water.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: water.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Loading texture file: wall.jpg in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Loading texture file: wall_bump.tga in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Loading texture file: concrete.bmp in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Loading texture file: rock_height.jpg in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Creating new shader: paralax_map.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: paralax_map.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Loading texture file: night_sky.dds in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Creating new shader: sky.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating new shader: sky.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Loading texture file: wood.jpg in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Loading texture file: figures_bump.tga in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Creating new shader: paralax_occl_map.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: paralax_occl_map.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Loading texture file: crate.dds in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Loading texture file: crate_bump.jpg in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Loading texture file: grass.jpg in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Loading texture file: terrain_bump.tga in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: terrain.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: wire.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating texture: density_map in nGENE::TextureManager::createTexture in .\TextureManager.cpp at line 47
EVENT: Loading texture file: cloudcovermask.dds in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Creating new shader: light_directional.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: cloud_density.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Loading texture file: perlin.jpg in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Creating new shader: cloud.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating new shader: cloud.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating texture: ambient_occl in nGENE::TextureManager::createTexture in .\TextureManager.cpp at line 47
EVENT: Loading texture file: RANDOMNORMAL.png in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Creating new shader: ssao.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: ssao.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating texture: ssao_hblur in nGENE::TextureManager::createTexture in .\TextureManager.cpp at line 47
EVENT: Creating new shader: hblur.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating new shader: hblur.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating texture: ssao_vblur in nGENE::TextureManager::createTexture in .\TextureManager.cpp at line 47
EVENT: Creating new shader: vblur.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: ssao_comp.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: light_directional.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating new shader: light_point.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: light_point.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating new shader: preetham_haze.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: preetham_haze.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: antialias.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating texture: particle_rt in nGENE::TextureManager::createTexture in .\TextureManager.cpp at line 47
EVENT: Loading texture file: fire.png in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Creating new shader: particle.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating new shader: particle.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: post.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating texture: particle_rt2 in nGENE::TextureManager::createTexture in .\TextureManager.cpp at line 47
EVENT: Loading texture file: smoke.dds in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Loading texture file: particle.dds in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Creating texture: particle_rt3 in nGENE::TextureManager::createTexture in .\TextureManager.cpp at line 47
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating texture: particle_rt4 in nGENE::TextureManager::createTexture in .\TextureManager.cpp at line 47
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: fog.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Loading texture file: grass_blades_1.dds in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Creating new shader: billboard_grass.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating new shader: billboard.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Loading texture file: grass_blades_2.dds in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Loading texture file: grass_blades_3.dds in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Loading texture file: flower.dds in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Loading texture file: gui_default_skin.png in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Creating new shader: gui.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating new shader: gui.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating texture: bloom_down in nGENE::TextureManager::createTexture in .\TextureManager.cpp at line 47
EVENT: Creating new shader: downsample.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating new shader: downsample.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating texture: bloom_hblur in nGENE::TextureManager::createTexture in .\TextureManager.cpp at line 47
EVENT: Creating new shader: gaussian_blur.vsh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating new shader: gaussian_blur.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Creating texture: bloom_vblur in nGENE::TextureManager::createTexture in .\TextureManager.cpp at line 47
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: bloom.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: blackAndWhite.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: invert.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: sepia.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: edgeDetection.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Loading texture file: thermal.bmp in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Loading texture file: noise.bmp in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
WARNING: No active camera found in nGENE::Engine::getActiveCamera in .\Engine.cpp at line 273
EVENT: Creating new shader: thermalVision.psh in nGENE::ShaderManager::createShader in .\ShaderManager.cpp at line 98
EVENT: Loading texture file: test.dds in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Loading texture file: crate.dds in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
WARNING: Texture: crate already exists in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 87
EVENT: Creating material library: test in nGENE::MaterialManager::createLibrary in .\MaterialManager.cpp at line 43
EVENT: Adding node to the scene: Camera in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: LightPrefab in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: WorldLight in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: LightPrefab in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: Sun in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: LightPrefab in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: PointLightGreen in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: LightPrefab in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: PointLightYellow in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: LightPrefab in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: PointLightGreen1 in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: LightPrefab in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: PointLight in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: Plane in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: Sphere in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: Box1 in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: House in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: BoxPOM in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: Box2 in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: Box3 in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
WARNING: Unknown or unused chunk: 0XAFFF. Skipping. in nGENE::MeshLoadPolicy3dsFile::unknownChunk in .\MeshLoadPolicy3dsFile.cpp at line 94
WARNING: Unknown or unused chunk: 0XAFFF. Skipping. in nGENE::MeshLoadPolicy3dsFile::unknownChunk in .\MeshLoadPolicy3dsFile.cpp at line 94
WARNING: Unknown or unused chunk: 0XAFFF. Skipping. in nGENE::MeshLoadPolicy3dsFile::unknownChunk in .\MeshLoadPolicy3dsFile.cpp at line 94
WARNING: Unknown or unused chunk: 0XAFFF. Skipping. in nGENE::MeshLoadPolicy3dsFile::unknownChunk in .\MeshLoadPolicy3dsFile.cpp at line 94
WARNING: Unknown or unused chunk: 0X4130. Skipping. in nGENE::MeshLoadPolicy3dsFile::unknownChunk in .\MeshLoadPolicy3dsFile.cpp at line 94
WARNING: Unknown or unused chunk: 0X4130. Skipping. in nGENE::MeshLoadPolicy3dsFile::unknownChunk in .\MeshLoadPolicy3dsFile.cpp at line 94
WARNING: Unknown or unused chunk: 0X4130. Skipping. in nGENE::MeshLoadPolicy3dsFile::unknownChunk in .\MeshLoadPolicy3dsFile.cpp at line 94
WARNING: Unknown or unused chunk: 0X4130. Skipping. in nGENE::MeshLoadPolicy3dsFile::unknownChunk in .\MeshLoadPolicy3dsFile.cpp at line 94
EVENT: Adding node to the scene: SkyDome in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: Sky in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Creating texture: cloud_cover in nGENE::TextureManager::createTexture in .\TextureManager.cpp at line 47
EVENT: Adding node to the scene: Clouds in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
WARNING: Unknown or unused chunk: 0X2100. Skipping. in nGENE::MeshLoadPolicy3dsFile::unknownChunk in .\MeshLoadPolicy3dsFile.cpp at line 94
WARNING: Unknown or unused chunk: 0XAFFF. Skipping. in nGENE::MeshLoadPolicy3dsFile::unknownChunk in .\MeshLoadPolicy3dsFile.cpp at line 94
WARNING: Unknown or unused chunk: 0X4160. Skipping. in nGENE::MeshLoadPolicy3dsFile::unknownChunk in .\MeshLoadPolicy3dsFile.cpp at line 94
WARNING: Unknown or unused chunk: 0X4130. Skipping. in nGENE::MeshLoadPolicy3dsFile::unknownChunk in .\MeshLoadPolicy3dsFile.cpp at line 94
WARNING: Unknown or unused chunk: 0X4150. Skipping. in nGENE::MeshLoadPolicy3dsFile::unknownChunk in .\MeshLoadPolicy3dsFile.cpp at line 94
WARNING: Unknown or unused chunk: 0XB000. Skipping. in nGENE::MeshLoadPolicy3dsFile::unknownChunk in .\MeshLoadPolicy3dsFile.cpp at line 94
EVENT: Adding node to the scene: Chest in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: Sculpture in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: LightPrefab in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: LightPrefab in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Loading texture file: Islands.jpg in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Adding node to the scene: Landscape in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Loading texture file: density_map.jpg in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
EVENT: Adding node to the scene: Meadow in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: Wall0 in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: Particles1 in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: Rain in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: PSEffect in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
EVENT: Adding node to the scene: Wall1 in nGENE::SceneManager::addToSceneGraph in .\SceneManager.cpp at line 185
ERROR: Window index: 1 is too big. Maximum is: 0 in nGENE::Renderer::getWindow in .\Renderer.cpp at line 152
EVENT: Loading texture file: gui_default_font.dds in nGENE::TextureManager::createTextureFromFile in .\TextureManager.cpp at line 81
System specs:
AMD64 3000
2Gb
MSI NEO K8N Platinum
NVIDIA 6600GT
This was 1024x768 windowed. Full screen at 800x600 gives the same error.
Thanks