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		<title>Error during compile</title>
		<link>http://ngene.wikidot.com/forum/t-157033/error-during-compile</link>
		<description>Posts in the discussion thread &quot;Error during compile&quot;</description>
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				<guid>http://ngene.wikidot.com/forum/t-157033#post-484301</guid>
				<title>Re: Error during compile</title>
				<link>http://ngene.wikidot.com/forum/t-157033/error-during-compile#post-484301</link>
				<description></description>
				<pubDate>Wed, 20 May 2009 02:47:10 +0000</pubDate>
				<wikidot:authorName>dArchitect</wikidot:authorName>				<wikidot:authorUserId>328062</wikidot:authorUserId>				<content:encoded>
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						 <p>It could be that I still do not have PhysX setup properly but I don't quite understand this set of instructions.</p> <p><strong>*</strong><strong>*</strong><strong>*</strong><br /> Special care must be taken when installing PhysX. After you finish setup, copy all libs and includes (found in SDKs folder in your PhysX installation) to nGENE/Dependencies/PhysX directory. Make sure .lib files are put at the top of it. Includes folders, however should follow a structure provided by NVidia with exception that there are no "include" subdirectiories.</p> <p>For instance you should put contents of SDKs/Foundation/include in nGENE/Dependencies/Foundation.<br /> <strong>*</strong><strong>*</strong><strong>*</strong></p> <p>I also noticed that FastDelegate, Xerces, Lua, etc., headers/cpp/hpp are included with the SVN. Do I still need to download and install the source for each of these applications? If so, it would be nice if these "necessary" files were already included with the SVN download. :)</p> 
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				<guid>http://ngene.wikidot.com/forum/t-157033#post-484272</guid>
				<title>Re: Error during compile</title>
				<link>http://ngene.wikidot.com/forum/t-157033/error-during-compile#post-484272</link>
				<description></description>
				<pubDate>Wed, 20 May 2009 02:09:01 +0000</pubDate>
				<wikidot:authorName>dArchitect</wikidot:authorName>				<wikidot:authorUserId>328062</wikidot:authorUserId>				<content:encoded>
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						 <p>After I installed PhysX and pointed VStudio to each of the SDK/include directories many of my errors went away. However I now get this error</p> <p>c:\develop\ngene\ngene proj\shaderdx10.cpp(256) : error C3861: 'D3DX10ReflectShader': identifier not found</p> <p>which I can't figure out. I am still getting the warnings listed above. I am compiling this in WindowsXP which I know does not use DirectX10.</p> 
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				<guid>http://ngene.wikidot.com/forum/t-157033#post-484201</guid>
				<title>Error during compile</title>
				<link>http://ngene.wikidot.com/forum/t-157033/error-during-compile#post-484201</link>
				<description></description>
				<pubDate>Wed, 20 May 2009 00:23:49 +0000</pubDate>
				<wikidot:authorName>dArchitect</wikidot:authorName>				<wikidot:authorUserId>328062</wikidot:authorUserId>				<content:encoded>
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						 <p>Getting</p> <p>1&gt;c:\develop\ngene\ngene proj\shapeterrain.cpp(19) : fatal error C1083: Cannot open include file: 'NxHeightFieldDesc.h': No such file or directory<br /> 1&gt;ShapeSphere.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\shapesphere.cpp(20) : fatal error C1083: Cannot open include file: 'NxSphereShapeDesc.h': No such file or directory<br /> 1&gt;ShapePlane.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\shapeplane.cpp(19) : fatal error C1083: Cannot open include file: 'NxPlaneShapeDesc.h': No such file or directory<br /> 1&gt;ShapeMesh.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\physxstream.h(22) : fatal error C1083: Cannot open include file: 'NxStream.h': No such file or directory<br /> 1&gt;ShapeEnumerator.cpp<br /> 1&gt;ShapeCapsule.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\shapecapsule.cpp(21) : fatal error C1083: Cannot open include file: 'NxCapsuleShapeDesc.h': No such file or directory<br /> 1&gt;ShapeBox.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\shapebox.cpp(21) : fatal error C1083: Cannot open include file: 'NxBoxShapeDesc.h': No such file or directory<br /> 1&gt;Shape.cpp<br /> 1&gt;RigidBody.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\rigidbody.cpp(21) : fatal error C1083: Cannot open include file: 'NxActor.h': No such file or directory<br /> 1&gt;PhysXStream.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\physxstream.cpp(15) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory<br /> 1&gt;PhysXMapping.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\physxmapping.cpp(19) : fatal error C1083: Cannot open include file: 'NxExtended.h': No such file or directory<br /> 1&gt;PhysXAllocator.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\physxallocator.cpp(28) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory<br /> 1&gt;PhysicsWorld.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\physicsworld.cpp(26) : fatal error C1083: Cannot open include file: 'NxScene.h': No such file or directory<br /> 1&gt;PhysicsMaterial.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\physicsmaterial.cpp(18) : fatal error C1083: Cannot open include file: 'NxMaterial.h': No such file or directory<br /> 1&gt;Physics.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\physxallocator.h(20) : fatal error C1083: Cannot open include file: 'NxUserAllocator.h': No such file or directory<br /> 1&gt;ForceFieldShapeSphere.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\forcefieldshapesphere.cpp(19) : fatal error C1083: Cannot open include file: 'NxSphereForceFieldShapeDesc.h': No such file or directory<br /> 1&gt;ForceFieldShapesGroup.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\forcefieldshapesgroup.cpp(18) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory<br /> 1&gt;ForceFieldShapeEnumerator.cpp<br /> 1&gt;ForceFieldShapeCapsule.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\forcefieldshapecapsule.cpp(21) : fatal error C1083: Cannot open include file: 'NxForceFieldShapeDesc.h': No such file or directory<br /> 1&gt;ForceFieldShapeBox.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\forcefieldshapebox.cpp(21) : fatal error C1083: Cannot open include file: 'NxForceFieldShapeDesc.h': No such file or directory<br /> 1&gt;ForceFieldShape.cpp<br /> 1&gt;ForceField.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\forcefield.cpp(21) : fatal error C1083: Cannot open include file: 'NxForceField.h': No such file or directory<br /> 1&gt;CharacterController.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\charactercontroller.cpp(21) : fatal error C1083: Cannot open include file: 'NxActor.h': No such file or directory</p> <p>And.</p> <p>1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800<br /> 1&gt;InputSystem.cpp<br /> 1&gt;InputListener.cpp<br /> 1&gt;InputDeviceEnumerator.cpp<br /> 1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800<br /> 1&gt;InputDevice.cpp<br /> 1&gt;DeviceMouseDX9.cpp<br /> 1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800<br /> 1&gt;DeviceMouse.cpp<br /> 1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800<br /> 1&gt;DeviceKeyboardDX9.cpp<br /> 1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800</p> <p>And.</p> <p>1&gt;c:\develop\ngene\ngene proj\shaderdx10.cpp(256) : error C3861: 'D3DX10ReflectShader': identifier not found</p> <p>And.</p> <p>1&gt;c:\develop\ngene\ngene proj\guifont.h(130) : warning C4512: 'nGENE::GUIFont' : assignment operator could not be generated<br /> 1&gt; c:\develop\ngene\ngene proj\guifont.h(53) : see declaration of 'nGENE::GUIFont'<br /> 1&gt;c:\develop\ngene\ngene proj\guifont.h(130) : warning C4512: 'nGENE::GUIFont' : assignment operator could not be generated<br /> 1&gt; c:\develop\ngene\ngene proj\guifont.h(53) : see declaration of 'nGENE::GUIFont'<br /> 1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800<br /> 1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800<br /> 1&gt;c:\develop\ngene\ngene proj\guitextfield.cpp(118) : warning C4018: '&lt;' : signed/unsigned mismatch<br /> 1&gt;c:\develop\ngene\ngene proj\guitextfield.cpp(179) : warning C4018: '&lt;' : signed/unsigned mismatch<br /> 1&gt;c:\develop\ngene\ngene proj\guiwindow.cpp(129) : warning C4018: '&lt;' : signed/unsigned mismatch<br /> 1&gt;c:\develop\ngene\ngene proj\guiwindow.cpp(142) : warning C4389: '==' : signed/unsigned mismatch<br /> 1&gt;GUIStatic.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\guifont.h(130) : warning C4512: 'nGENE::GUIFont' : assignment operator could not be generated<br /> 1&gt; c:\develop\ngene\ngene proj\guifont.h(53) : see declaration of 'nGENE::GUIFont'<br /> 1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800<br /> 1&gt;GUIStage.cpp<br /> 1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800<br /> 1&gt;GUISlider.cpp<br /> 1&gt;GUIScrollbar.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\guifont.h(130) : warning C4512: 'nGENE::GUIFont' : assignment operator could not be generated<br /> 1&gt; c:\develop\ngene\ngene proj\guifont.h(53) : see declaration of 'nGENE::GUIFont'<br /> 1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800<br /> 1&gt;c:\develop\ngene\ngene proj\guifont.h(130) : warning C4512: 'nGENE::GUIFont' : assignment operator could not be generated<br /> 1&gt; c:\develop\ngene\ngene proj\guifont.h(53) : see declaration of 'nGENE::GUIFont'<br /> 1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800<br /> 1&gt;GUIRadioButton.cpp<br /> 1&gt;GUIManager.cpp<br /> 1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800<br /> 1&gt;c:\develop\ngene\ngene proj\guifont.h(130) : warning C4512: 'nGENE::GUIFont' : assignment operator could not be generated<br /> 1&gt; c:\develop\ngene\ngene proj\guifont.h(53) : see declaration of 'nGENE::GUIFont'<br /> 1&gt;GUIListBox.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\guifont.h(130) : warning C4512: 'nGENE::GUIFont' : assignment operator could not be generated<br /> 1&gt; c:\develop\ngene\ngene proj\guifont.h(53) : see declaration of 'nGENE::GUIFont'<br /> 1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800<br /> 1&gt;GUIImage.cpp<br /> 1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800<br /> 1&gt;GUIGroupBox.cpp<br /> 1&gt;GUIFont.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\guifont.h(130) : warning C4512: 'nGENE::GUIFont' : assignment operator could not be generated<br /> 1&gt; c:\develop\ngene\ngene proj\guifont.h(53) : see declaration of 'nGENE::GUIFont'<br /> 1&gt;GUIControlContainer.cpp<br /> 1&gt;GUIControl.cpp<br /> 1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800<br /> 1&gt;GUIComboBox.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\guifont.cpp(213) : warning C4189: 'size' : local variable is initialized but not referenced<br /> 1&gt;c:\develop\ngene\ngene proj\guifont.h(130) : warning C4512: 'nGENE::GUIFont' : assignment operator could not be generated<br /> 1&gt; c:\develop\ngene\ngene proj\guifont.h(53) : see declaration of 'nGENE::GUIFont'<br /> 1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800<br /> 1&gt;GUICheckBox.cpp<br /> 1&gt;GUIButton.cpp<br /> 1&gt;c:\develop\ngene\ngene proj\guifont.h(130) : warning C4512: 'nGENE::GUIFont' : assignment operator could not be generated<br /> 1&gt; c:\develop\ngene\ngene proj\guifont.h(53) : see declaration of 'nGENE::GUIFont'<br /> 1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800</p> <p>And.</p> <p>1&gt;c:\develop\microsoft visual studio 9.0\vc\include\utility(49) : warning C4244: 'initializing' : conversion from 'const double' to 'float', possible loss of data<br /> 1&gt; c:\develop\ngene\ngene proj\nodeterrain.cpp(76) : see reference to function template instantiation 'std::pair&lt;_Ty1,_Ty2&gt;::pair&lt;int,double&gt;(const std::pair&lt;int,double&gt; &amp;)' being compiled<br /> 1&gt; with<br /> 1&gt; [<br /> 1&gt; _Ty1=nGENE::uint,<br /> 1&gt; _Ty2=float<br /> 1&gt; ]</p> <p>And.</p> <p>1&gt;c:\develop\ngene\ngene proj\texturedx10.cpp(35) : warning C4608: 'nGENE::TextureDX10::m_p2DTexture' has already been initialized by another union member in the initializer list, 'nGENE::TextureDX10::&lt;unnamed-tag&gt;::nGENE::TextureDX10::m_p1DTexture'<br /> 1&gt;c:\develop\ngene\ngene proj\texturedx10.cpp(35) : warning C4608: 'nGENE::TextureDX10::m_p3DTexture' has already been initialized by another union member in the initializer list, 'nGENE::TextureDX10::&lt;unnamed-tag&gt;::nGENE::TextureDX10::m_p2DTexture'<br /> 1&gt;c:\develop\ngene\ngene proj\texturedx10.cpp(95) : warning C4189: 'pDevice' : local variable is initialized but not referenced<br /> 1&gt;c:\develop\ngene\ngene proj\texturedx10.cpp(92) : warning C4189: 'format' : local variable is initialized but not referenced<br /> 1&gt;c:\develop\ngene\ngene proj\texturedx10.cpp(144) : warning C4189: 'format' : local variable is initialized but not referenced<br /> 1&gt;c:\develop\ngene\ngene proj\texturedx10.cpp(283) : warning C4189: 'pDevice' : local variable is initialized but not referenced<br /> 1&gt;c:\develop\ngene\ngene proj\texturedx10.cpp(315) : warning C4101: 'b' : unreferenced local variable<br /> 1&gt;c:\develop\ngene\ngene proj\texturedx10.cpp(315) : warning C4101: 'g' : unreferenced local variable<br /> 1&gt;c:\develop\ngene\ngene proj\texturedx10.cpp(315) : warning C4101: 'r' : unreferenced local variable<br /> 1&gt;c:\develop\ngene\ngene proj\texturedx10.cpp(324) : warning C4700: uninitialized local variable 'rect' used</p> <p>And.</p> <p>1&gt;c:\develop\ngene\ngene proj\rendererdx9.cpp(917) : warning C4389: '!=' : signed/unsigned mismatch</p> <p>And.</p> <p>1&gt;c:\develop\microsoft directx sdk (march 2009)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800</p> <p>I'll keep working to answer these but any help would be good. :)</p> 
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